Category Archives: Game Programming

Version alpha 0.10 Updates

2010/10/23 // by Cory Hunt

- Added basic functionality for sounds, including some demo effects for jumping, walking, and landing. – Added support for an “object layer”; can now dynamically create event objects (enemies, moving platforms, etc) Caldera version a.10

I’ve Been Developing a 2D Game Engine

2010/10/21 // by Cory Hunt

It’s been a while since my last post. I have been working on a 2D game engine, directed toward side-scrolling platformers. I have set a time limit of 30 days.  It is being developed in C++ and SDL, and is currently in version alpha 0.8, which of course doesn’t mean anything unless you know what’s […]