My name is
Cory Hunt. I was born in September of 1986, in a hospital located not half a mile from the house I was raised in. My hair is brown and my eyes are blue. I am five-foot eight-inches tall, and weigh one hundred and seventy-five pounds. My blood type is O-Positive.
I was born and raised in Nyack, NY, located in Rockland County, near the west side of the Tappan Zee bridge. From elementary school to high school I was raised in the same house, living with my father Lee, my mother Barbara, and my sister Nicole. I went to college at the State University of New York at Binghamton, where I studied Anthropology, Biology, Psychology, Linguistics, Cinema, Studio Art, and Technology. I have a degree in Computer Science. I graduated in the middle of May of the year two-thousand and nine.
My interests extend far and wide, and my passions are always expanding. This is not only in my nature, but also the result of a continuous effort I am making to understand and appreciate everything around me. Be it cycling or spelunking, or camping or frisbee, I enjoy my time spent outdoors. Equally as much, I enjoy my time spent indoors, connected to the world through the internet, reading a great book, and spending quality time making food with friends. I love programming and building things, and pretty much anything that involves working with my hands.
I love movies, music, games, books, theatre, and pretty much any form of entertainment. I especially adore the artistic merits found in all of them. I have an absolute passion for video games and will spend hours analyzing and discussing the different components of the gameplay mechanics, artistic design, sound, music, and writing that were put into a game to make it a timeless piece of work.
I am currently finishing up my second year in the Masters program at DigiPen Institute of Technology, studying Computer Science, Game Design, and Artificial Intelligence. I am researching various player modeling and statistical learning techniques to create more dynamic, player-tailored gameplay in modern games.
